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Polestar Concept

Conceptual automotive design.
Modeled in Maya (3 days), assembled and visualized in 3DS Max using Fstorm rendered (unbiased).
Scatters using Forest Pack.
Scene dressing with Megascans and Speedtree trees.
Post using Lightroom and Photoshop.

The goals is, as always, to create shots that show more then just the design. Shots that really help to sell the idea and concept.
The most time-consuming part is to be a good virtual photographer and find "those" angles and the exact light settings that make it a little bit extra special. A very enjoyable and creative process. On this one I probably spent 80% on the camera and light work.

Interior from an old project, just tweaked and relit.

Initial sketch for the sideview.

Initial sketch for the sideview.

Early testrender.

Early testrender.

AO pass/element

AO pass/element